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- on exitFrame
- go(the frame)
- repeat with n = 8 to 12
- if rollOver(n) then
- set the visible of sprite n to 0
- updateStage()
- end if
- end repeat
- repeat with n = 8 to 12
- if not rollOver(n) then
- set the visible of sprite n to 1
- updateStage()
- end if
- end repeat
- repeat with n = 13 to 19
- if rollOver(n) then
- set the visible of sprite n to 0
- set the visible of sprite (n + 15) to 1
- updateStage()
- end if
- end repeat
- repeat with n = 13 to 19
- if not rollOver(n) then
- set the visible of sprite n to 1
- set the visible of sprite (n + 15) to 0
- updateStage()
- end if
- end repeat
- end
-